Running Out of Time
A downloadable game for Windows
Idea (Controls at the bottom)
The plan was to have a fast pace experience with fun movement
We wanted to have the weapons lying around or spawning but we never actually got to the point where we could focus on variety, as the Character Controller did really not behave how I wanted it to in regards to the gravity and stuff(and it still not fully does) and I let myself get distracted too much by it to actually get some of the content in we had planned.
For example the Möbius strip wasn't supposed to be this empty, but rather have obstacles all over it and things that were supposed to make movement more interesting in general. Also I introduced some stupid things in the final minutes, which sadly caused the game to be in a "Play-once-then-close-and-reopen-cause-the-button-does-not-work" kinda GameJamesque state. But after already failing to submit for the ShovelJam a few weeks ago, I really wanted to try and at least get *something* in, as that is probably one of my greater challenges, to actually not hate it enough to hide it :D
The name comes from the fact, that the thing in the middle you try to protect was supposed to be a clock that keeps time running as it should
We currently do plan on continuing and seeing if we can get the potential we see to come to life.
Controls
Your Ammo reloads through moving around, you can see at the bottom how much you have and how close you are to gaining a bullet for that weapon
Change weapon: [E]
Move: [WASD]
Crouch: [C]
Jump: [Space]
Shoot: [LMB]
Look: [Mouse]
Sensitivity: [ESC]
Published | 26 days ago |
Status | Prototype |
Platforms | Windows |
Authors | sipofcola, roebin |
Genre | Shooter |
Tags | 3D, Abstract, Fast-Paced, First-Person, Gravity, Tower Defense |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
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